With an objective of creating a platform to discuss, debate and preempt Indian Animation & Gaming industry trends, NASSCOM is pleased to announce the 6th edition of its ‘Animation & Gaming India 2008’ on November 6th and 7th, 2008 at the Hyderabad International Convention Center, Hyderabad. Over the years this event has become a premier event for this emerging sector in India, attracting the industry leaders, analysts, observers and media.
This is the opportunity for an organization to participate in one of the biggest animation events, spread over two days. Participants get a chance to interact with luminaries from the industry, listen to experts debate on topical issues and trends, witness interesting case studies and see the best of animation and gaming previews, in addition to introductions to the latest animation and gaming technologies, most of the time before it is out in the market.
The target audience for this event includes animators, producers, program directors, broadcasters, production units involved in media & entertainment, art & design schools, IT companies, investors, VC’s, government officials from Films Division/ Information and Broadcasting Departments, media etc. It will provide an ideal platform for Indian animation, gaming, electronic media, mobile and console players to participate at the event and demonstrate their competencies, strengths and capabilities.
KEY HIGHLIGHTS:
* Superpitch for Animation and Gaming (See below)
* Futuristic Animation
* Entrepreneur’s Journey – Case studies
* Global Alliances in Animation & Gaming
* Licensing & merchandising – the big idea for animation and gaming
* Hollywood VFX Blockbusters – Made in India
* State of Gaming 2008
* New Business Models for the next decade
* Story telling in Gaming
* Half day session on Education and HRD
Download the form here or Register Online
SUPERPITCH
As part of the NASSCOM’s endeavor to promote the creation, development and maturing of the ecosystem of Indian animation industry, the forthcoming NASSCOM Animation & Gaming India 2008, has specially included a session on ‘Super Pitch’.
As the ecosystem evolves and the tempo of original content creation increases, for any project to be green lit depends, on how well it is thought through and pitched to the stakeholders’ viz. potential broadcaster/ producer/ distributor.
NASSCOM would like to promote the interests of Indian content creators and those who aspire to understand and hone his skills in pitching his offering. The whole exercise of thinking your project through in an objective manner and then sharing the various elements that makes your show unique is what the super pitch will enable you to practice.
The objective of the super pitch is to breathe confidence into aspirants who wish to create original content even as your show is exposed to a large audience of stakeholders and decision makers.
Takeaways for the Participants
* The experience of creating a Bible and the experience of pitching it.
* Exposure to key decision makers and an entire gamut of stake holders in the Indian animation ecosystem
* Special Profile of your Bible on Animation on www.animationxpress.com as exposure to all its readers
Time Lines
* Finals – 7 November 2008
* Last date for submitting entries: 10 October 2008
* Short listed entries would be contacted by NASSCOM and the nominees would be announced by 20 October 2008 on NASSCOM and Animation Xpress websites)
Points & Guidelines for the Bible & Pitch (A basic primer for participants)
While the way you make your pitch is up to the individual, we are providing you with a basic primer with a list of a few essentials that need to be mentioned in your Bible. The sequencing of the same and the materials as well as the manner in which you pitch is left to the individual’s discretion.
A few essentials that need to be highlighted in your Bible / pitch / presentation include:
* Poster & Title of your show
* Target age group / genre
* Style / treatment
* Initial platform/ product for launch
* Synopsis
* Character sketch / description
* Backgrounds & Universe
* The USP of your show
* Budget for producing the show
* Credits, with profile of creators
Formats
Please send your pitch to NASSCOM in any of the following formats PDF, power point, DVD / CD, Physical Hard Copy along with the Super Pitch Registration Form.
Who can Participate
* Studios
* Institutes
* Creative Professionals from Ad Agencies
* Writers
* Actually anyone who has a creative idea for animated entertainment content
What can the content be?
* TV Show
* TV Special
* Direct 2 DVD
* Feature Film
RULES & REGULATIONS
1. There is no limit to the number of entries that can be submitted from individuals as well as studios
2. NASSCOM has fine tuned the format of the super pitch based on feedback and inputs from the industry
3. Last date for receiving entries is 10 October 2008
4. Entries can be sent in formats including PDF, power point, DVD, CD, Hard Copy.
5. All postage/courier charges must be pre-paid.
6. While the show could be of any language, the pitch would have to be made in English
7. The details on the entry form should be typed or handwritten clearly (In Legible and Readable Capital Letters Only).
8. Entries once submitted to and accepted by NASSCOM, will be considered as final. No alterations, replacements will be permitted.
9. Duplication of entries by the same studio/individual will not be allowed.
10. Each form can be used only for a single Entry; No Multiple Entries per form will be permitted. If you need more forms, you can download them from the NASSCOM website.
11. The NASSCOM ANIMATION & GAMING SUPER PITCH Jury decision will be final and binding for all the entrants.
12. Please label your entries with clarity giving proper credits and details
13. A covering letter from the entrant claiming ownership of the work must be submitted.
14. The jury of NASSCOM Animation super pitch reserves the right not to award a winner in any particular category, if the quality of the entries does not meet up to the required standards.
15. Entering the competition, entrants warrant to NASSCOM that they possess or have secured all necessary rights, clearances, and/or licenses with respect to all materials and elements embodied in works submitted for the competition, and that the use by NASSCOM of such works will neither violate nor infringe upon the copyright, trademark, privacy, creative, or other rights of any party not submitting the work. Entrants agree to defend, indemnify, and hold NASSCOM harmless from and against any and all claims, damages, costs, and losses arising out of the breach of this warranty.
Sir 8-11-08
I am interested in knowing names/ contacts of all companies producting animation and gaming products in India.
regards